AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in Oceania Q4 2021
Explore the performance of the top 5 hypercasual games on Android in Oceania during Q4 2021, with insights on revenue, downloads, and active users.
In Q4 2021, the hypercasual gaming segment on the Android platform in Oceania saw varying performance trends among the top 5 games. Below is an overview of their weekly downloads, revenue, and active users, as reported by Sensor Tower.
CraftBlock HD: Building 3D Crafting Game from Citadel Games had a steady performance in weekly revenue, peaking at approximately $1.3K in the week of November 8. Weekly downloads showed a gradual decline, starting at 860 in late September and dropping to 224 by the end of December. Active users also saw a consistent decrease from 542 in late September to 205 by the end of the quarter.
OTR - Offroad Car Driving Game by DogByte Games maintained stable weekly revenue, with notable peaks of $655 in early November and $633 in late December. Weekly downloads significantly spiked in mid-December, reaching 1.3K. Active users increased towards the end of the quarter, peaking at over 4.5K in mid-December.
Idle Brick Breaker from Tech Tree Games experienced moderate revenue throughout the quarter, with a peak of $727 in early November. Downloads remained relatively stable, fluctuating around the 150-240 range. Active users showed a slight upward trend towards the end of the quarter, reaching 336 by the last week of December.
Fracture Super Hero - Rope Her by Limitloo Games had an initial surge in revenue, peaking at $953 in early November, but saw a downward trend thereafter. Downloads followed a similar pattern, peaking at 757 in late October and dropping to negligible numbers by December. Active users also declined from a peak of 319 in early November to just 29 by the end of December.
Breaker Fun - Rescue Adventure from Amazbit saw a strong performance in weekly downloads, particularly in November, peaking at 1.9K in the week of November 22. Revenue remained consistent, with minor fluctuations, peaking at $646 in early October. Active users increased significantly towards the end of the quarter, reaching 4.2K in mid-December.
For more detailed insights and data on app performance, visit Sensor Tower.